Digital-Tutors: Retopology Techniques in Maya
Run Time: 1h 10m | Release Date: August 12, 2013 | Author: Justin MarshallRequired Software: Maya 2014
With the advent of the high-resolution sculpting workflow, the modeled assets we create can sometimes be difficult to work with in their native state. For this reason, various tools are typically used to create a new, pipeline-friendly topology for the model.
There are different methods for creating this geometry and it痴 important that the method we use be quick, efficient and give us the control we require. In this tutorial, we値l cover the tools in Maya 2014 that make this retopology process go much faster. We値l cover setting up our reference model using the Modeling Toolkit. We値l talk about using Quad Draw to interactively place points and polygons across our model痴 surface.
We値l also cover the Shrink Wrap functionality and talk about edge flow concerns as we create a new mesh for a character model. We値l finish up by looking at the UV process and baking out our color and normal maps to apply to our new, lower resolution mesh. In the end, you値l be able to create optimized meshes out of your own high-resolution sculpts.