The Gnomon Workshop - Environment Sculpting With David Lesperance
English | .mp4 | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 1.01 GB
This lecture will provide an in-depth look at the workflow David Lesperance uses to design environments. Starting off, he will cover basic concepts of asset building including kit bashing, grid space modeling, basic UVs and asset cleanliness. Normal and displacement mapping will also be covered. Dave will then move into his lighting setups using V-Ray.